Skip to Main Content
Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

ADD A NEW IDEA

Rendering

Showing 55 of 96

Add shortcut for camera clipping feature

I think this shortcut is so important for the realtime workflow
Uong Hai 6 days ago in Vantage / Camera 0 Pending

Editing camera position and rotation with values similar to 3dsmax

If fine tune the cameras in vantage, it is sometimes of a big help to be able to adjust the positioning of the camera not just by moving or rotating it, but by editing the values as numeric input. Especially when i do want to create that camera wi...
Robert Reimann 13 days ago in Vantage / Camera 0 Planned

Cloud Rendering with View above the clouds

For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Robert Reimann 13 days ago in Vantage / Environment & Lights 0 Pending

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Robert Reimann 13 days ago in Vantage / Materials & Textures 0 Pending

Support Sheen parameters in VrayMtl

Useful for a variety of purposes, fabric, sand etc
Rita Sobral 18 days ago in Vantage / Materials & Textures 0 Pending

ability to save color corrections in 32 bit exr file

please make it possible just like in Vray's Max frame buffer. P.S. please don't forget Lense Effects in Post
wifetoc364 wifetoc364 20 days ago in Vantage / Color Corrections & Post effects 1 Pending

Relocating camera view with double click like in Enscape

Extremly effective, please steal it. Plus, we need dedicated shortcuts to gradually increase\decrease movement speed
wifetoc364 wifetoc364 20 days ago in Vantage / Camera 1 Pending

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral 21 days ago in Vantage / Materials & Textures 0 Pending

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 21 days ago in Vantage / Rendering 0 Pending

Render Elements Only & Ambient Occlusion Element

Would be nice if you could render out just certain render elements. As in just the material mask etc. Also being able to add in an ambient occlusion element with a toon shader.
Dirk myers 23 days ago in Vantage / Rendering 0 Pending