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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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138 VOTE

Chaos Phoenix Support

Phoenix support for water, smoke, fire etc
Nathan McKillion almost 2 years ago in Vantage / Volumetrics & Particles 0 Accepted

Volumetric Visibility Option or Volumetric Feature in Vantage

I am an Interior Architecht I use vantage a lot. I had a lot of trouble making images of dust or fire and smoke in indoor and outdoor animations. the fact that these features can be seen or done in vantage means that I will not need another progra...
Ecem Çıkrıkcı almost 2 years ago in Vantage / Volumetrics & Particles 0 Planned

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Ashley Van Iseghem over 1 year ago in Scatter / Features 7 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Guest over 1 year ago in Scatter / Features 3 Pending

tyFlow - Support

Tyflow Support in Vantage for Animations. Water, Fire, Smoke etc
Nathan McKillion almost 2 years ago in Vantage / Volumetrics & Particles 2 Accepted

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Guest 7 months ago in Scatter / Features 0 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Digital Technologies almost 2 years ago in Scatter / Features 0 Planned

Ability to set the scale for individual objects inside chaos scatter

I dont want to resize the original geometry for a lot of reasons, i want the ability to change the size of it inside chaos scatter. Thx!
Guest over 1 year ago in Scatter / Features 0 Pending

Better fog sampling

Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
Tolya Vozya over 1 year ago in Vantage / Volumetrics & Particles 0 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Jack Pedleham over 1 year ago in Scatter / Features 5 Pending