when we scantter with FP animated objects in order to avoid synchronization, we offset the animated instances on random frames, that gives a result very natural. an example is fans on a stadium waving flags.
one animation whatever resolution should render in half time if you have 2 gpus
right now it makes very insignificant difference when you connect a second GPU while working in vantage cuase it is already nice fps even with one gpu. But the big difference would be if rednering of a 10 sec clip (300 frames) would finish in half...
Digital Technologies
over 1 year ago
in Vantage / Rendering
1
Declined
I often use multiple camera views in vantage , for example 10-15 cameras for one scene. I organize them in folders but what I noticed would be a great option is to be able to select multiple cameras I created at once and drag and drop them in the ...
Marijana Papic
over 1 year ago
in Vantage / Camera
0
Accepted
The images rendered by Chaos Advantage are much blurry compared to offline renderers. We hope to find ways to increase image clarity or improve noise reduction methods to enhance image clarity
Product rendering engineers often render close-up shots of products, and there will be faults if the image pixel number is not enough. I hope to improve this function and make it more comfortable to work
create curved paths between two cameras, not just linear , so to have orbit camera movement
when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies
over 1 year ago
in Vantage / Camera
0
Accepted
Implementation of VRayDistanceTex map (V-Ray distance texture)
I really would like to see VRayDistanceTex map implemented in Chaos Vantage. We do a lot of street animations and this would we very useful for pedestrian crossings etc.