Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
I would like to have a function for adding ai enhancement during rendering an image, on objects preselected in a list. And to be able to save the seed to an objects, for consistency. When creating the seeds, it could be based on text prompt.
Working with events and exhibitions, we need to show volume light effect for the ceiling lights but not have the effect interfere with the scene clarity down below. Having a fog start height can make this doable.
Would be nice if you could render out just certain render elements. As in just the material mask etc. Also being able to add in an ambient occlusion element with a toon shader.