load jpg sequences in light textures in vantage standalone
Right now you can load a jpg sequence in vray lights texture and export as vrscene. Can you make it in vantage standalone, when you load a texture into directional light for instance, to be able to load an image sequence
when we scantter with FP animated objects in order to avoid synchronization, we offset the animated instances on random frames, that gives a result very natural. an example is fans on a stadium waving flags.
In the current state(bloom bakes when outputing as .jpg or .png and nothing when saving as .exr), bloom is almost useless, if i can't control in post production