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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

Status Pending
Workspace Vantage
Created by Santiago Gutiérrez De Piñeres Pedraza
Created on Oct 15, 2025

Volumetric Lights

I’d love to request a feature that would make a huge difference for those of us working with stage, concert, and event visualizations inside Vantage — the ability to render visible light beams (like those from moving heads, spotlights, or stage lights) without having to rely on full volumetric fog.

Right now, Vantage struggles to produce light beams unless we add global fog or heavy volumetrics, which significantly increases render times and most of the time produces very bad results. Other real-time tools, such as Twinmotion, have solved this neatly with a simple option called “Haze” inside each light’s properties.

When you enable “Haze” in Twinmotion, the light automatically emits a visible cone or beam, simulating the look of light interacting with slight atmospheric haze — no global fog required. It also gives you three simple parameters:

  • Intensity: Controls how visible the beam is

  • Speed: Controls the animation speed of the haze/fog map

  • Lighting Size: Adjusts how large or spread out the beam looks

Why It’s Useful

This feature would be invaluable for:

  • Event and stage designers, who rely on realistic light beams to visualize lighting setups.

  • Architectural visualization artists, creating interiors or exteriors with moody, atmospheric lighting.

  • Advertisers and experiential design teams, where light beams play a big role in brand presentations.

Who Would Benefit

Anyone working in live events, concerts, clubs, theaters, product reveals, or marketing installations — basically anyone needing fast, real-time previews of lighting effects — would immediately benefit from this.

How It Could Work

Just like Twinmotion’s system, a “Haze” checkbox inside each light’s settings would be enough. Once activated, the light cone becomes visible in the render, with adjustable parameters for intensity, speed, and size. No need for global fog or expensive volumetrics — it’s fast, clean, and visually powerful.

Here’s a short reference video showing the Twinmotion approach:
https://www.youtube.com/watch?v=QkuwZblzTyU

1 MERGED

Fast "Fake" Volumetric Fog

Merged
I just want to render beam lights in realtime please
Mohammed about 2 months ago in Vantage / Environment & Lights 0 Pending