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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Materials & Textures

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parralax map support

For exterior viz it would cool to can use parralax maps in windows instead of 3d model interior
Paweł Bandolet 9 months ago in Vantage / Materials & Textures 0 Accepted

Implementation of VRayDistanceTex map

I really would like to see VRayDistanceTex map implemented in Chaos Vantage. We do a lot of street animations and this would we very useful for pedestrian crossings etc.
David Matousu 9 months ago in Vantage / Materials & Textures 0 Accepted

working V-Ray Shadow Catcher

It would be cool to have working matte object option and VRayMtlWrapper material
Mat Olszowy 9 months ago in Vantage / Materials & Textures 0 Accepted

VrayCurvature

Add support for VrayCurvature into Vantage.
Suzanne Doherty 8 months ago in Vantage / Materials & Textures 0 Pending

OSL map support

The time saved on rendering should not be wasted on modeling unnecessary details. please add this support.
Hesam Khoshvaght 3 months ago in Vantage / Materials & Textures 0 Pending

Relink missing textures in exported scenes

When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Marijana Papic about 2 months ago in Vantage / Materials & Textures 0 Pending

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Robert Reimann 7 months ago in Vantage / Materials & Textures 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 5 months ago in Vantage / Materials & Textures 0 Pending

corona slicer material support

Possibility of using slice material to avoid boolean operations in 3ds max
Rodrigo Navarrete 18 days ago in Vantage / Materials & Textures 0 Pending

3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya 4 months ago in Vantage / Materials & Textures 1 Pending