Currently only bitmaps are supported for opacity in Vantage. Adding support for procedural textures such a noise, gradient, falloff, etc will enable achieving more complex results.
I really would like to see VRayDistanceTex map implemented in Chaos Vantage. We do a lot of street animations and this would we very useful for pedestrian crossings etc.
Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...