I really would like to see VRayDistanceTex map implemented in Chaos Vantage. We do a lot of street animations and this would we very useful for pedestrian crossings etc.
This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.