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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Materials & Textures

Showing 14 of 96

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Robert Reimann 12 days ago in Vantage / Materials & Textures 0 Pending

Better Opacity map support

Allow full opacity map support, not just clipping, so we don't need to use hacks for things like clouds, smoke, fire cards etc
Rita Sobral 28 days ago in Vantage / Materials & Textures 0 Planned

parralax map support

For exterior viz it would cool to can use parralax maps in windows instead of 3d model interior
Paweł Bandolet 2 months ago in Vantage / Materials & Textures 0 Accepted

VrayCurvature

Add support for VrayCurvature into Vantage.
Suzanne Doherty about 1 month ago in Vantage / Materials & Textures 0 Pending

water material with animated waves

Verry useful for water visualisations like yachts
JJ Oostwoud 3 months ago in Vantage / Materials & Textures 0 Accepted

Implementation of VRayDistanceTex map

I really would like to see VRayDistanceTex map implemented in Chaos Vantage. We do a lot of street animations and this would we very useful for pedestrian crossings etc.
David Matousu 2 months ago in Vantage / Materials & Textures 0 Accepted

Support for SSS and Thin Walled for Vegetation.

All of my plant materials are set up like this in 3DS Max. I need to change to Double -Sided when its time to render an animation in Vantage.
Scott Ronaldson about 1 month ago in Vantage / Materials & Textures 0 Pending

Support VrayBlendMtl in VrayBumpMtl

This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Rita Sobral 26 days ago in Vantage / Materials & Textures 0 Pending

working V-Ray Shadow Catcher

It would be cool to have working matte object option and VRayMtlWrapper material
Mat Olszowy 2 months ago in Vantage / Materials & Textures 0 Accepted

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral 20 days ago in Vantage / Materials & Textures 0 Pending