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Rendering

Showing 59 of 101

support for Vray plane

support vray infinite plane
Digital Technologies 3 months ago in Vantage / Objects | Geometry 1 Pending

support for VRay clipper

Make Vray clipper funcioning inside Vantage , that will be very helpful for archviz animations.
Digital Technologies 3 months ago in Vantage / Objects | Geometry 0 Accepted

create curved paths between two cameras, not just linear , so to have orbit camera movement

when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies 3 months ago in Vantage / Camera 0 Accepted

AI enhancer on one or multiple objects

I would like to have a function for adding ai enhancement during rendering an image, on objects preselected in a list. And to be able to save the seed to an objects, for consistency. When creating the seeds, it could be based on text prompt.
Jon Berntsen 2 months ago in Vantage / Rendering 0 Pending

vray toon support

add support of vray toon, plus make it a global setting inside vantage that you can enable disable,
Digital Technologies 3 months ago in Vantage / Rendering 0 Accepted

Playing with Filmic Tonemap accidentally makes me adjust contrast.

I'm missing Interface as a specific Vantage category. If you toggle Filmic Tonemap while focusing your eyes on the scene to see the wonderful difference, you quite quickly end up accidentally clicking the contrast slider and lower the value to -75...
Mark Rademaker 2 months ago in Vantage / Color Corrections & Post effects 0 Planned

Render Elements Only & Ambient Occlusion Element

Would be nice if you could render out just certain render elements. As in just the material mask etc. Also being able to add in an ambient occlusion element with a toon shader.
Dirk myers about 2 months ago in Vantage / Rendering 0 Pending

Better fog sampling

Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
Tolya Vozya about 2 months ago in Vantage / Volumetrics & Particles 0 Pending

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy about 2 months ago in Vantage / Rendering 0 Pending

Rendering output is named after the project

It is a bit tedious to manually input the file name every time you render output
CH D 2 months ago in Vantage / Rendering 0 Pending