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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Rendering

Showing 73

Physically accurate motion blur

Same as Vray, not a fake post-processing motion blur
Rita Sobral 4 months ago in Vantage / Camera 0 Pending

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 3 months ago in Vantage / Rendering 0 Pending

load jpg sequences in light textures in vantage standalone

Right now you can load a jpg sequence in vray lights texture and export as vrscene. Can you make it in vantage standalone, when you load a texture into directional light for instance, to be able to load an image sequence
Digital Technologies 10 days ago in Vantage / Environment & Lights 0 Pending

tyFlow - Support

Tyflow Support in Vantage for Animations. Water, Fire, Smoke etc
Nathan McKillion 5 months ago in Vantage / Volumetrics & Particles 0 Accepted

Sun caustics for water and Glass

This would be useful for scenes with complex lightning or for specific ones like pools.
chao ming 5 months ago in Vantage / Environment & Lights 0 Pending

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Robert Reimann 3 months ago in Vantage / Materials & Textures 0 Pending

vray toon support

add support of vray toon, plus make it a global setting inside vantage that you can enable disable,
Digital Technologies 5 months ago in Vantage / Rendering 0 Accepted

Render selected

Render selected object only, materials change all the time at the last minute and this could capture this quickly.
Charmaine Roberts 2 months ago in Vantage / Objects | Geometry 0 Pending

Better fog sampling

Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
Tolya Vozya 4 months ago in Vantage / Volumetrics & Particles 0 Pending

create curved paths between two cameras, not just linear , so to have orbit camera movement

when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies 5 months ago in Vantage / Camera 0 Accepted