Adding DLSS Ray Reconstruction to the render queue will significantly improve efficiency and save us considerable time during video rendering. It should also be supported through Live Link with V-Ray for seamless integration.
Mohamed Abdelaziz
about 2 months ago
in Vantage / Rendering
0
Pending
create curved paths between two cameras, not just linear , so to have orbit camera movement
when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies
about 1 year ago
in Vantage / Camera
0
Accepted
In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy
11 months ago
in Vantage / Rendering
0
Pending