This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza
about 1 year ago
in Scatter / Features
0
Pending
VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
In our studio we use Corona color correct over almost all our materials to fine tune but once we go to Vantage the materials do not show. Only once we remove the color correct they are visible but obviously not with the corrections required. This ...
Please implement the Reference Mode (accompanied by Forest Sets, I guess it will be called Scatter sets). Reference Mode is crucial in all fields, especially ArchViz. Of course it has to be supported in Vantage
wifetoc364 wifetoc364
9 months ago
in Scatter / Features
0
Pending