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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Render Elements visible thru glass and transparent objects.

Would be nice to get Render Elements visible thru glass and transparent objects like glass.Right now we can get only Alpha channel but consistency of the mask where object stands half behind a glass/window would be really useful.
Michal Baurycza 3 months ago in Vantage / Rendering 0 Pending

Easier camera views organization

I often use multiple camera views in vantage , for example 10-15 cameras for one scene. I organize them in folders but what I noticed would be a great option is to be able to select multiple cameras I created at once and drag and drop them in the ...
Marijana Papic about 1 year ago in Vantage / Camera 0 Accepted

Package/archive scene and collect all assets

Archive the scene including all imported vrscenes and used texture assets.
Tashko Zashev 11 months ago in Vantage / Tools 0 Pending

Add support for TexOCIO

TexOCIO node do not appear to be supported, we use this quite a lot so it breaks quite a bunch of materials at the moment it felt like
Simeon Balabanov 2 months ago in Vantage / Materials & Textures 0 Pending

Improve VRAM management and resource usage for GPUs and other hardware

Improve VRAM management and resource usage for GPUs and other hardware
Diaa Almnajjed 11 months ago in Vantage / Rendering 0 Pending

3DSMax Object Colors to Object ID Mask colors

In my 3ds Max workflow, I assign the same wire colors to similar objects for easier selection in Photoshop or After Effects. Currently in Vantage, every object gets its own unique color, which breaks my workflow. What I'm looking for is basically ...
Marie-Anne Malkic-Duong 5 months ago in Vantage / Rendering 0 Pending

Interactive UI, for user experience. Such as in Unreal Engine

See unreal engine capabilities
Ahmed Mudhishah about 1 year ago in Vantage / Virtual Reality 1 Accepted

Color histogram and Color Picker

Checking the RGB values of gray areas could be a good method.
serdar turanlı 6 months ago in Vantage / Color Corrections & Post effects 0 Pending

basic uvw edit on objects, or tile editing on materials

very often we need to fast scale the textures applied on objects. It would be very convenient if we could do it with a basic uvw map editing on the object or tile editing on the material
Digital Technologies about 1 year ago in Vantage / Material editor 1 Accepted

Z-Depth channel settings

It's good to have channel distance settings.automatically scene boundary distance like now, sometimes is not easy to use for a big scenes.
Mat Olszowy 11 months ago in Vantage / Rendering 0 Pending