It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza
6 months ago
in Scatter / Features
0
Pending
basic uvw edit on objects, or tile editing on materials
very often we need to fast scale the textures applied on objects. It would be very convenient if we could do it with a basic uvw map editing on the object or tile editing on the material
Time Adjustment on the Timeline It would be helpful to add a feature that allows for flexible adjustment of the total time on the timeline. This would make it easier to control the overall project duration and synchronize elements more precisely. ...
Pablo Vinicius
8 months ago
in Vantage / Editors
0
Pending