For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
When we work in a crowded scene, we use the Vray Scatter feature a lot and we can animate in 3dsmax. But these scatter animations are not visible in Vantage. It would be great if these features are added.
VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Advanced options for Separately control background, reflection/refraction using different HDRIs, just like VRay.
Very useful and commonly used. For example, I want the glass of the building to reflect a lot of trees, but the background is blue sky and white clouds. I can easily achieve this in VRay with 2 HDRIs. But in Vantage, I have to plant trees behind t...
We use Camera Map Per Pixel a lot when we add 3D products to an AI generated image. Bij adding this to a curved backplane we can render the product into the AI generated image with schadows and reflections.