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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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one click animated grass , like animated water

Since the arrival of one click animated water surface creation in Vantage standalone, it looks obvious that an one click solution for animated grass will be very helpful.
Digital Technologies 4 months ago in Vantage / Animation editor 0 Pending

Vantage scene converter tool

It would be good to have converting tool, like a VraySceneConverter but focused on Vanatge. With vantage limitation checker and proposal convert sollutions - like graysclae opacity to refraction.
Mat Olszowy about 1 month ago in Vantage / Tools 0 Pending

tyFlow - Support

Tyflow Support in Vantage for Animations. Water, Fire, Smoke etc
Nathan McKillion 8 months ago in Vantage / Volumetrics & Particles 0 Accepted

Render Presets

It would beneficial if you could save presets for render settings. Similar to max.
Dirk myers 3 months ago in Vantage / Rendering 0 Pending

Physically accurate motion blur

Same as Vray, not a fake post-processing motion blur
Rita Sobral 6 months ago in Vantage / Camera 0 Pending

support image sequence or mp4 for background

Vantage can be the best software to camera match and merge real footage with cg
Digital Technologies 7 months ago in Vantage / Other 1 Accepted

Fisheye Camera

It would be great to have a fisheye camera on Vantage for small spaces.
Cesar Fernandez 4 months ago in Vantage / Camera 0 Pending

Sun caustics for water and Glass

This would be useful for scenes with complex lightning or for specific ones like pools.
chao ming 8 months ago in Vantage / Environment & Lights 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 3 months ago in Vantage / Materials & Textures 0 Pending

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 6 months ago in Vantage / Rendering 0 Pending