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Allow full opacity map support, not just clipping, so we don't need to use hacks for things like clouds, smoke, fire cards etc
Full opacity map support is shipped in the Vantage 2.6.0 release. Needs to be enabled from Render tab>Materials>Opacity dropdown>Stochastic. Note that procedural textures are still not supported, only bitmap textures.
Full opacity map support is shipped in the Vantage 2.6.0 release. Needs to be enabled from Render tab>Materials>Opacity dropdown>Stochastic. Note that procedural textures are still not supported, only bitmap textures.