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Rendering

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Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 7 months ago in Vantage / Rendering 0 Pending

AI enhancer on one or multiple objects

I would like to have a function for adding ai enhancement during rendering an image, on objects preselected in a list. And to be able to save the seed to an objects, for consistency. When creating the seeds, it could be based on text prompt.
Jon Berntsen 8 months ago in Vantage / Rendering 0 Pending

Better fog sampling

Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
Tolya Vozya 8 months ago in Vantage / Volumetrics & Particles 0 Pending

create curved paths between two cameras, not just linear , so to have orbit camera movement

when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies 9 months ago in Vantage / Camera 0 Accepted

Fog minimum Height

Working with events and exhibitions, we need to show volume light effect for the ceiling lights but not have the effect interfere with the scene clarity down below. Having a fog start height can make this doable.
IT Dept 6 months ago in Vantage / Environment & Lights 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 5 months ago in Vantage / Materials & Textures 0 Pending

support for Vray plane

support vray infinite plane
Digital Technologies 9 months ago in Vantage / Objects | Geometry 1 Pending

Improve VRAM management and resource usage for GPUs and other hardware

Improve VRAM management and resource usage for GPUs and other hardware
Diaa Almnajjed 5 months ago in Vantage / Rendering 0 Pending

Water surface as modifier

A feature that allows us to pick any surface in a project and transforms it into a water surface. I think this is more suitable than what we currently have, because this way we could perfectly fit a water surface inside a pool or a bathtub, for in...
Gabriel Chahoud de Almeida 5 months ago in Vantage / Objects | Geometry 3 Pending

corona slicer material support

Possibility of using slice material to avoid boolean operations in 3ds max
Rodrigo Navarrete 20 days ago in Vantage / Materials & Textures 0 Pending