Working with events and exhibitions, we need to show volume light effect for the ceiling lights but not have the effect interfere with the scene clarity down below. Having a fog start height can make this doable.
This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Split renders to folders, when rendering many cameras together with render elements it gets nasty really quick. Better to save them into individual render elements sub folders
Andreas Landgren
about 2 months ago
in Vantage / Rendering
0
Pending