For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
In the current state(bloom bakes when outputing as .jpg or .png and nothing when saving as .exr), bloom is almost useless, if i can't control in post production
When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
The images rendered by Chaos Advantage are much blurry compared to offline renderers. We hope to find ways to increase image clarity or improve noise reduction methods to enhance image clarity
My idea is to set this feature as an on button, which can show those objects with shaded rendering or not rendering under the condition of covering with white film. This will provide a better workflow for low-VRAM users, because in this mode, the ...
load jpg sequences in light textures in vantage standalone
Right now you can load a jpg sequence in vray lights texture and export as vrscene. Can you make it in vantage standalone, when you load a texture into directional light for instance, to be able to load an image sequence