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Rendering

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Vantage Camera to Vray Physical Camera

An option to export Vantage camera to Vray Physical Camera. Once shots are blocked out in Vange there should be an option export those back to Vray and automatically create Vray Physical Camera.
Dev Karthika 10 months ago in Vantage / Camera 1 Pending

Add shortcut for camera clipping feature

I think this shortcut is so important for the realtime workflow
Uong Hai 10 months ago in Vantage / Camera 0 Pending

Support Multiple Active Dome Lights

Helpful to achieve certain looks. Nice to have an additional "Fill" dome light in addition to using an HDRI.
Abraham Ahmad 10 months ago in Vantage / Environment & Lights 5 Pending

Cloud Rendering with View above the clouds

For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Robert Reimann 10 months ago in Vantage / Environment & Lights 0 Pending

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Robert Reimann 10 months ago in Vantage / Materials & Textures 0 Pending

Support Sheen parameters in VrayMtl

Useful for a variety of purposes, fabric, sand etc
Rita Sobral 10 months ago in Vantage / Materials & Textures 0 Pending

ability to save color corrections in 32 bit exr file

please make it possible just like in Vray's Max frame buffer. P.S. please don't forget Lense Effects in Post
wifetoc364 wifetoc364 10 months ago in Vantage / Color Corrections & Post effects 2 Accepted

Relocating camera view with double click like in Enscape

Extremly effective, please steal it. Plus, we need dedicated shortcuts to gradually increase\decrease movement speed
wifetoc364 wifetoc364 10 months ago in Vantage / Camera 2 Pending

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral 10 months ago in Vantage / Materials & Textures 0 Pending

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 10 months ago in Vantage / Rendering 0 Pending