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Rendering

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Relink missing textures in exported scenes

When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Marijana Papic 7 months ago in Vantage / Materials & Textures 0 Pending

Rendering output is named after the project

It is a bit tedious to manually input the file name every time you render output
CH D about 1 year ago in Vantage / Rendering 0 Pending

Rendering support for tyflow color mapping nodes

Support for tyflow color mapping nodes is very important
shungang leng 5 months ago in Vantage / Materials & Textures 0 Pending

load jpg sequences in light textures in vantage standalone

Right now you can load a jpg sequence in vray lights texture and export as vrscene. Can you make it in vantage standalone, when you load a texture into directional light for instance, to be able to load an image sequence
Digital Technologies 9 months ago in Vantage / Environment & Lights 0 Pending

RAW SHADOWS Render element

Support for rendering the "Raw Shadows" Element like in Vray, to have precise control over shadows in Post production
Simon V about 2 months ago in Vantage / Color Corrections & Post effects 0 Pending

mesh light for vantage standalone

in the create lights button there should be an option, for mesh light, where you pick one object or more that becomes a light mesh
Digital Technologies 10 months ago in Vantage / Rendering 0 Pending

Cloud Rendering with View above the clouds

For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Robert Reimann 12 months ago in Vantage / Environment & Lights 0 Pending

Easy Hdri Select

Put NEXT/Back button (something like arrow key) beside HDRI name for fast changing of scene hdri
Mohamadhosein Bahmanpour 4 months ago in Vantage / Environment & Lights 0 Pending

ability to save color corrections in 32 bit exr file

please make it possible just like in Vray's Max frame buffer. P.S. please don't forget Lense Effects in Post
wifetoc364 wifetoc364 about 1 year ago in Vantage / Color Corrections & Post effects 2 Accepted

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral about 1 year ago in Vantage / Materials & Textures 0 Pending