In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Would be nice if you could render out just certain render elements. As in just the material mask etc. Also being able to add in an ambient occlusion element with a toon shader.
Export .exr or .vrimg files containing Cryptomatte Masks data that can be read by VRay's VFB
It would be cool if VRay's VFB could edit .exr or .vrimg exported from Vantage that contains Cryptomatte Masks data! This would speed up the workflow a lot!!!
For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.