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3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya over 1 year ago in Vantage / Materials & Textures 3 Pending

Render selected

Render selected object only, materials change all the time at the last minute and this could capture this quickly.
Charmaine Roberts over 1 year ago in Vantage / Objects | Geometry 0 Pending

Corona Triplanar support

The triplanar mapping in corona is an extremely popular feature because it removes the need for UVS in many circumstances. This is important in archviz as the model from the architect or revit live link could change at any time and having triplana...
Jack Pedleham about 1 year ago in Vantage / Live Link 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy over 1 year ago in Vantage / Materials & Textures 0 Pending

keep layers structure from 3ds max in objects pannel, add colors in layers in objects panels

when you export vrscene for vantage , keep the structure of the layes, and give possibility to add colors to the layers so that you can easily manipulate a scene.
Digital Technologies over 1 year ago in Vantage / Objects | Geometry 0 Accepted

Support for VrayFastSSS2 and AlSurface SSS

As the title says, please can you implement support for these two shaders? Support for VrayFastSSS2 and AlSurface SSS
Cam Head 3 months ago in Vantage / Materials & Textures 0 Pending

corona mapping randomizer support

The actual map does not work properly
Rodrigo Navarrete 10 months ago in Vantage / Materials & Textures 0 Pending

Better fog sampling

Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
Tolya Vozya over 1 year ago in Vantage / Volumetrics & Particles 0 Pending

Render Presets

It would beneficial if you could save presets for render settings. Similar to max.
Dirk myers over 1 year ago in Vantage / Rendering 0 Pending

watter surface as a shader material

apply water surface as a shader on a custom surfaces
Rodrigo Navarrete 6 months ago in Vantage / Materials & Textures 2 Pending