In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy
about 1 year ago
in Vantage / Rendering
0
Pending
create curved paths between two cameras, not just linear , so to have orbit camera movement
when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies
about 1 year ago
in Vantage / Camera
0
Accepted
It would be a major step forward if Vantage could assemble scenes from multiple sources and renderers, similar to the workflow demonstrated in Envision. Currently, Vantage cannot combine assets from different platforms directly. Everything has to ...
Santiago Gutiérrez De Piñeres Pedraza
22 days ago
in Vantage / Other
1
Pending
Access scatter instances positions as scene objects without converting
When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
with working on huge exterior scene with live link active when turning on isolation mode - all scene needs to be rebuild - it’s stopping work and lagging. It would be cool to have possibility to PAUSE live link (nor rendering process, but synchron...
Currently, the renderings are saved in the local folder, but it would be great to have a history panel like the V-Ray Frame Buffer. This will help in case of file error writing, and also to compare previous renderings
Paride Giancaterino
2 months ago
in Vantage / Rendering
0
Pending