create curved paths between two cameras, not just linear , so to have orbit camera movement
when you want to make orbit camera movements, like beautiful birds eye views of orbiting around a building in archviz film, now is not possible because the path now created between the two cameras is just a line and not a curve.
Digital Technologies
about 1 year ago
in Vantage / Camera
0
Accepted
In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy
12 months ago
in Vantage / Rendering
0
Pending
Access scatter instances positions as scene objects without converting
When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Working with events and exhibitions, we need to show volume light effect for the ceiling lights but not have the effect interfere with the scene clarity down below. Having a fog start height can make this doable.
Render Elements visible thru glass and transparent objects.
Would be nice to get Render Elements visible thru glass and transparent objects like glass.Right now we can get only Alpha channel but consistency of the mask where object stands half behind a glass/window would be really useful.
Michal Baurycza
about 1 month ago
in Vantage / Rendering
0
Pending