VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Split renders to folders, when rendering many cameras together with render elements it gets nasty really quick. Better to save them into individual render elements sub folders
Be able to save out alpha without rest of render elements
Right now its not possible to save out alpha individually, you need to enable render elements to make it happen. I dont always need the extra elements so its a extra step.
It would be good to have converting tool, like a VraySceneConverter but focused on Vanatge. With vantage limitation checker and proposal convert sollutions - like graysclae opacity to refraction.
Mat Olszowy
over 1 year ago
in Vantage / Tools
1
Pending