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Showing 94 of 94

Editing camera position and rotation with values similar to 3dsmax

If fine tune the cameras in vantage, it is sometimes of a big help to be able to adjust the positioning of the camera not just by moving or rotating it, but by editing the values as numeric input. Especially when i do want to create that camera wi...
Dieter Kasch 2 days ago in Vantage / Camera 0 Planned

Cloud Rendering with View above the clouds

For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Dieter Kasch 2 days ago in Vantage / Environment & Lights 0 Pending

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Dieter Kasch 2 days ago in Vantage / Materials & Textures 0 Pending

Support Sheen parameters in VrayMtl

Useful for a variety of purposes, fabric, sand etc
Rita Sobral 8 days ago in Vantage / Materials & Textures 0 Pending

ability to save color corrections in 32 bit exr file

please make it possible just like in Vray's Max frame buffer. P.S. please don't forget Lense Effects in Post
wifetoc364 wifetoc364 10 days ago in Vantage / Color Corrections & Post effects 1 Pending

Relocating camera view with double click like in Enscape

Extremly effective, please steal it. Plus, we need dedicated shortcuts to gradually increase\decrease movement speed
wifetoc364 wifetoc364 10 days ago in Vantage / Camera 1 Pending

Saving\ updating camera AND environment settings with single button click

Do it Sketchup's way: saving\updating camera AND all extra settings like environment, post, etc, etc via sinle button click. (for reference please take a look how its implemented in Sketchup's "Add Scene" command
wifetoc364 wifetoc364 10 days ago in Vantage / Editors 0 Pending

houdini to vantage

add support for houdini to vantage live link.
maya hadad 10 days ago in Vantage / Other 0 Pending

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral 11 days ago in Vantage / Materials & Textures 0 Pending

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 11 days ago in Vantage / Rendering 0 Pending