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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Showing 94 of 94

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Dieter Kasch 2 days ago in Vantage / Materials & Textures 0 Pending

Material Editor

The ability to edit and adjust materials within Vantage.
Nathan McKillion 2 months ago in Vantage / Material editor 0 Accepted

Chaos Phoenix Support

Phoenix support for water, smoke, fire etc
Nathan McKillion 2 months ago in Vantage / Volumetrics & Particles 0 Accepted

animated human

A few walking people would be really cool.
aurelio buendia 2 months ago in Vantage / Animation editor 0 Pending

enmesh support

support enmesh
Digital Technologies about 2 months ago in Vantage / Objects | Geometry 0 Accepted

Editing camera position and rotation with values similar to 3dsmax

If fine tune the cameras in vantage, it is sometimes of a big help to be able to adjust the positioning of the camera not just by moving or rotating it, but by editing the values as numeric input. Especially when i do want to create that camera wi...
Dieter Kasch 2 days ago in Vantage / Camera 0 Planned

Cloud Rendering with View above the clouds

For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Dieter Kasch 2 days ago in Vantage / Environment & Lights 0 Pending

Exclude Light

Exclude light is best for the all kind of animations,quickly come!
Karl Liu 2 months ago in Vantage / Environment & Lights 1 Accepted

Better Opacity map support

Allow full opacity map support, not just clipping, so we don't need to use hacks for things like clouds, smoke, fire cards etc
Rita Sobral 19 days ago in Vantage / Materials & Textures 0 Planned

Split to Avoid out of Memory in Higher Resolution

In order to avoid the run out of memory of the GPU when render at high resolution it will be very useful to have an option to flag "split image" so the render is split in four stripe, calculated one after other and at the end atomatically resemble...
3D Graphic Academy 11 days ago in Vantage / Rendering 0 Pending