Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Currently only bitmaps are supported for opacity in Vantage. Adding support for procedural textures such a noise, gradient, falloff, etc will enable achieving more complex results.