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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Materials & Textures

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Procedural map support for Opacity

Currently only bitmaps are supported for opacity in Vantage. Adding support for procedural textures such a noise, gradient, falloff, etc will enable achieving more complex results.
Alexander Atanasov about 14 hours ago in Vantage / Materials & Textures 0 Pending

corona mapping randomizer support

The actual map does not work properly
Rodrigo Navarrete 17 days ago in Vantage / Materials & Textures 0 Pending

Add Stochastic Flakes

Would be great to have VRayStochasticFlakesMtl in Vantage
Marie-Anne Malkic-Duong 2 months ago in Vantage / Materials & Textures 0 Pending

Rendering support for tyflow color mapping nodes

Support for tyflow color mapping nodes is very important
shungang leng 3 months ago in Vantage / Materials & Textures 0 Pending

VrayScan Material support

Would be great to have Vrayscans supported by Vantage
Dino Dini 3 months ago in Vantage / Materials & Textures 0 Pending

corona slicer material support

Possibility of using slice material to avoid boolean operations in 3ds max
Rodrigo Navarrete 4 months ago in Vantage / Materials & Textures 0 Pending

Relink missing textures in exported scenes

When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Marijana Papic 5 months ago in Vantage / Materials & Textures 0 Pending

OSL map support

The time saved on rendering should not be wasted on modeling unnecessary details. please add this support.
Hesam Khoshvaght 6 months ago in Vantage / Materials & Textures 0 Pending

3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya 7 months ago in Vantage / Materials & Textures 1 Pending

slider for every emissive material

Very often we use multiple vray ligth materials , that we assign to objects. but we only have one slider to control , the emission - self illumination slider. With this slider you cannot have nice control over different screens or lights in your s...
Digital Technologies 8 months ago in Vantage / Materials & Textures 0 Pending