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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Materials & Textures

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VrayScan Material support

Would be great to have Vrayscans supported by Vantage
Dino Dini 8 days ago in Vantage / Materials & Textures 0 Pending

VrayCurvature

Add support for VrayCurvature into Vantage.
Suzanne Doherty 8 months ago in Vantage / Materials & Textures 0 Pending

OSL map support

The time saved on rendering should not be wasted on modeling unnecessary details. please add this support.
Hesam Khoshvaght 3 months ago in Vantage / Materials & Textures 0 Pending

Support anisotropic material properties

Anisotropic material properties are very useful, especially for: -seatbelts -brushed metals This adds realism to our aircraft interior scenes.
Robert Reimann 7 months ago in Vantage / Materials & Textures 0 Pending

Relink missing textures in exported scenes

When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Marijana Papic 2 months ago in Vantage / Materials & Textures 0 Pending

corona slicer material support

Possibility of using slice material to avoid boolean operations in 3ds max
Rodrigo Navarrete about 1 month ago in Vantage / Materials & Textures 0 Pending

Better Bump map support

Provide the same support as all other maps
Rita Sobral 8 months ago in Vantage / Materials & Textures 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 5 months ago in Vantage / Materials & Textures 0 Pending

Support Sheen parameters in VrayMtl

Useful for a variety of purposes, fabric, sand etc
Rita Sobral 8 months ago in Vantage / Materials & Textures 0 Pending

3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya 4 months ago in Vantage / Materials & Textures 1 Pending