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Rendering

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Advanced options for Separately control background, reflection/refraction using different HDRIs, just like VRay.

Very useful and commonly used. For example, I want the glass of the building to reflect a lot of trees, but the background is blue sky and white clouds. I can easily achieve this in VRay with 2 HDRIs. But in Vantage, I have to plant trees behind t...
Hill Lam 11 months ago in Vantage / Environment & Lights 0 Pending

Camera names from max to vantage

It would be nice if you can transfer camera names into the render names dialog. Similar to the frame buffer options.
Dirk myers 11 months ago in Vantage / Camera 0 Pending

OSL map support

The time saved on rendering should not be wasted on modeling unnecessary details. please add this support.
Hesam Khoshvaght 6 months ago in Vantage / Materials & Textures 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 8 months ago in Vantage / Materials & Textures 0 Pending

Improve VRAM management and resource usage for GPUs and other hardware

Improve VRAM management and resource usage for GPUs and other hardware
Diaa Almnajjed 8 months ago in Vantage / Rendering 0 Pending

Support VrayBlendMtl in VrayBumpMtl

This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Rita Sobral 11 months ago in Vantage / Materials & Textures 0 Pending

Camera Clipping

There are problems with the Camera Clipping. There are some bugs. It always remains activated. It would be nice to be able to animate it
edgar laini 12 months ago in Vantage / Camera 1 Pending

3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya 7 months ago in Vantage / Materials & Textures 1 Pending

Z-Depth channel settings

It's good to have channel distance settings.automatically scene boundary distance like now, sometimes is not easy to use for a big scenes.
Mat Olszowy 8 months ago in Vantage / Rendering 0 Pending

Water surface as modifier

A feature that allows us to pick any surface in a project and transforms it into a water surface. I think this is more suitable than what we currently have, because this way we could perfectly fit a water surface inside a pool or a bathtub, for in...
Gabriel Chahoud de Almeida 8 months ago in Vantage / Objects | Geometry 3 Pending