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Rendering

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Advanced options for Separately control background, reflection/refraction using different HDRIs, just like VRay.

Very useful and commonly used. For example, I want the glass of the building to reflect a lot of trees, but the background is blue sky and white clouds. I can easily achieve this in VRay with 2 HDRIs. But in Vantage, I have to plant trees behind t...
Hill Lam 9 months ago in Vantage / Environment & Lights 0 Pending

Camera Clipping

There are problems with the Camera Clipping. There are some bugs. It always remains activated. It would be nice to be able to animate it
edgar laini 9 months ago in Vantage / Camera 1 Pending

OSL map support

The time saved on rendering should not be wasted on modeling unnecessary details. please add this support.
Hesam Khoshvaght 4 months ago in Vantage / Materials & Textures 0 Pending

Improve VRAM management and resource usage for GPUs and other hardware

Improve VRAM management and resource usage for GPUs and other hardware
Diaa Almnajjed 6 months ago in Vantage / Rendering 0 Pending

Support VrayBlendMtl in VrayBumpMtl

This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Rita Sobral 8 months ago in Vantage / Materials & Textures 0 Pending

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 6 months ago in Vantage / Materials & Textures 0 Pending

Water surface as modifier

A feature that allows us to pick any surface in a project and transforms it into a water surface. I think this is more suitable than what we currently have, because this way we could perfectly fit a water surface inside a pool or a bathtub, for in...
Gabriel Chahoud de Almeida 6 months ago in Vantage / Objects | Geometry 3 Pending

Adding multiple luts on color correct tab

Very usefull to achieve a particular look or mood
Rodrigo Navarrete 8 months ago in Vantage / Color Corrections & Post effects 0 Pending

Rendering output is named after the project

It is a bit tedious to manually input the file name every time you render output
CH D 9 months ago in Vantage / Rendering 0 Pending

3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya 5 months ago in Vantage / Materials & Textures 1 Pending