Working with events and exhibitions, we need to show volume light effect for the ceiling lights but not have the effect interfere with the scene clarity down below. Having a fog start height can make this doable.
Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Hi, as I understand Direct light reservoir resampling doesn't work with fog, resulting in very noisy results when the scene has more than 8 lights. It would be nice if you added some similar feature to better sampling scene with fog too
I would like to have a function for adding ai enhancement during rendering an image, on objects preselected in a list. And to be able to save the seed to an objects, for consistency. When creating the seeds, it could be based on text prompt.
Would be nice if you could render out just certain render elements. As in just the material mask etc. Also being able to add in an ambient occlusion element with a toon shader.