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Rendering

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Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 19 days ago in Vantage / Materials & Textures 0 Pending

Z-Depth channel settings

It's good to have channel distance settings.automatically scene boundary distance like now, sometimes is not easy to use for a big scenes.
Mat Olszowy 19 days ago in Vantage / Rendering 0 Pending

Camera names from max to vantage

It would be nice if you can transfer camera names into the render names dialog. Similar to the frame buffer options.
Dirk myers 4 months ago in Vantage / Camera 0 Pending

Easier camera views organization

I often use multiple camera views in vantage , for example 10-15 cameras for one scene. I organize them in folders but what I noticed would be a great option is to be able to select multiple cameras I created at once and drag and drop them in the ...
Marijana Papic 5 months ago in Vantage / Camera 0 Accepted

Rendering output is named after the project

It is a bit tedious to manually input the file name every time you render output
CH D 4 months ago in Vantage / Rendering 0 Pending

VRayEdgesTex support in opacity map

VRayEdgesTex support in opacity map would be useful to produce wireframe effect.
Gábor Nagy 22 days ago in Vantage / Materials & Textures 5 Pending

Advanced options for Separately control background, reflection/refraction using different HDRIs, just like VRay.

Very useful and commonly used. For example, I want the glass of the building to reflect a lot of trees, but the background is blue sky and white clouds. I can easily achieve this in VRay with 2 HDRIs. But in Vantage, I have to plant trees behind t...
Hill Lam 4 months ago in Vantage / Environment & Lights 0 Pending

Camera Clipping

There are problems with the Camera Clipping. There are some bugs. It always remains activated. It would be nice to be able to animate it
edgar laini 4 months ago in Vantage / Camera 1 Pending

Cloud Rendering with View above the clouds

For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Robert Reimann 3 months ago in Vantage / Environment & Lights 0 Pending

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral 3 months ago in Vantage / Materials & Textures 0 Pending