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Rendering

Water surface as modifier

A feature that allows us to pick any surface in a project and transforms it into a water surface. I think this is more suitable than what we currently have, because this way we could perfectly fit a water surface inside a pool or a bathtub, for in...
Gabriel Chahoud de Almeida over 1 year ago in Vantage / Objects | Geometry 4 Pending

please add curves tool in CC tab

wondering why such standard and basic tool isn't available in vantage, filmic tonemnap is not replacement at all.
Alex Dddddddddd 8 months ago in Vantage / Color Corrections & Post effects 0 Pending

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral over 1 year ago in Vantage / Materials & Textures 0 Pending

Environmental fog supports Gizmo range

Better control of environmental fog range, creating more creative lighting scenes
高 云成 about 1 year ago in Vantage / Environment & Lights 2 Pending

Color histogram and Color Picker

Checking the RGB values of gray areas could be a good method.
serdar turanlı about 1 year ago in Vantage / Color Corrections & Post effects 0 Pending

Rendering output is named after the project

It is a bit tedious to manually input the file name every time you render output
CH D almost 2 years ago in Vantage / Rendering 0 Pending

Relink missing textures in exported scenes

When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Marijana Papic over 1 year ago in Vantage / Materials & Textures 0 Pending

ability to save color corrections in 32 bit exr file

please make it possible just like in Vray's Max frame buffer. P.S. please don't forget Lense Effects in Post
wifetoc364 wifetoc364 over 1 year ago in Vantage / Color Corrections & Post effects 2 Accepted

Render Elements visible thru glass and transparent objects.

Would be nice to get Render Elements visible thru glass and transparent objects like glass.Right now we can get only Alpha channel but consistency of the mask where object stands half behind a glass/window would be really useful.
Michal Baurycza 10 months ago in Vantage / Rendering 0 Pending

Light and shadow for GaussianSplat

Please ... ad light and shadow for GaussianSplat !
olivier veissiere 3 months ago in Vantage / Objects | Geometry 1 Pending