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Materials & Textures

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy over 1 year ago in Vantage / Materials & Textures 0 Pending

corona mapping randomizer support

The actual map does not work properly
Rodrigo Navarrete 10 months ago in Vantage / Materials & Textures 0 Pending

Support for VrayFastSSS2 and AlSurface SSS

As the title says, please can you implement support for these two shaders? Support for VrayFastSSS2 and AlSurface SSS
Cam Head 4 months ago in Vantage / Materials & Textures 0 Pending

watter surface as a shader material

apply water surface as a shader on a custom surfaces
Rodrigo Navarrete 6 months ago in Vantage / Materials & Textures 2 Pending

Support VrayBlendMtl in VrayBumpMtl

This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
Rita Sobral over 1 year ago in Vantage / Materials & Textures 0 Pending

Support for OpenPBR

Adding support for OpenPBR materials will enable Vantage to properly render scenes created in V-Ray and USD scenes with MaterialX
Aleksandar Atanasov 9 months ago in Vantage / Materials & Textures 0 Pending

corona slicer material support

Possibility of using slice material to avoid boolean operations in 3ds max
Rodrigo Navarrete about 1 year ago in Vantage / Materials & Textures 0 Pending

VrayBumpMtl to support multiple normal map like Vray GPU

Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
Rita Sobral over 1 year ago in Vantage / Materials & Textures 0 Pending

Relink missing textures in exported scenes

When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.
Marijana Papic about 1 year ago in Vantage / Materials & Textures 0 Pending

Support for corona color correct

In our studio we use Corona color correct over almost all our materials to fine tune but once we go to Vantage the materials do not show. Only once we remove the color correct they are visible but obviously not with the corrections required. This ...
Jeffrey Spear 8 months ago in Vantage / Materials & Textures 0 Pending