This will unlock using VrayEdgesTex in the bump map for blending environments and objects and it will also unlock adding a bump map on top in a different tangent space
VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
When using exported vantage scenes please allow an option inside vantage to relink missing maps, similar to how you do that in 3Ds max by changing missing map paths.