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Vantage Ideas Portal

The online platform for Chaos Vantage users to submit, vote, and collaborate on suggestions and feedback.

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Materials & Textures

Implement all things vray can do such dirt maps directly from dcc apps but in corona. Corona distance maps, corona triplanar, corona, randomizer

We want total compatibility with corona and vantage to finally call it an ecosystem
Rodrigo Navarrete 6 months ago in Vantage / Materials & Textures 0 Pending

Allow system memory for textures similar to Vray Gpu (V-Ray 6.2)

Even on a 4090 it's hard to render medium/large scenes. Vray GPU now allows using system memory with little performance cost.
Rita Sobral over 1 year ago in Vantage / Materials & Textures 1 Pending

Rendering support for tyflow color mapping nodes

Support for tyflow color mapping nodes is very important
shungang leng about 1 year ago in Vantage / Materials & Textures 0 Pending

Support for dispersion

We simply need support for dispersion. It is essential, especially for rendering jewelry such as diamonds.
OakCorp Team OakCorp 4 months ago in Vantage / Materials & Textures 0 Pending

VRayEdgesTex support in opacity map

VRayEdgesTex support in opacity map would be useful to produce wireframe effect.
Gábor Nagy over 1 year ago in Vantage / Materials & Textures 5 Pending

Add support for TexOCIO

TexOCIO node do not appear to be supported, we use this quite a lot so it breaks quite a bunch of materials at the moment it felt like
Simeon Balabanov 9 months ago in Vantage / Materials & Textures 0 Pending

Add Stochastic Flakes

Would be great to have VRayStochasticFlakesMtl in Vantage
Marie-Anne Malkic-Duong about 1 year ago in Vantage / Materials & Textures 0 Pending

button that scales, rotates moves just textures

The same way you have a button that selects pivot and then you can just rotate , move or scale pivot when this button is on, it would be extemely helpful if you could click a button and then move ,rotate and SCALE the textures of the object selected.
Digital Technologies over 1 year ago in Vantage / Materials & Textures 0 Pending

Camera Map Per Pixel

We use Camera Map Per Pixel a lot when we add 3D products to an AI generated image. Bij adding this to a curved backplane we can render the product into the AI generated image with schadows and reflections.
CHRISTIAN WAUBEN over 1 year ago in Vantage / Materials & Textures 6 Pending

Clay Mode - Edges Off On Certain Ob

Having the ability to disable edges on certain meshes would be beneficial when you have geometry that is complex.
Dirk myers 7 months ago in Vantage / Materials & Textures 0 Pending