Very often we use multiple vray ligth materials , that we assign to objects. but we only have one slider to control , the emission - self illumination slider. With this slider you cannot have nice control over different screens or lights in your s...
Advanced options for Separately control background, reflection/refraction using different HDRIs, just like VRay.
Very useful and commonly used. For example, I want the glass of the building to reflect a lot of trees, but the background is blue sky and white clouds. I can easily achieve this in VRay with 2 HDRIs. But in Vantage, I have to plant trees behind t...
load jpg sequences in light textures in vantage standalone
Right now you can load a jpg sequence in vray lights texture and export as vrscene. Can you make it in vantage standalone, when you load a texture into directional light for instance, to be able to load an image sequence
For exterior flight scenes, it would be great to have a realistic cloudscape rendered, seen from above. This is probably very complex, since there are many applications that treat this, with a lot of manual effort involved.
Now it is amazing that when you import a camera this camera is shown as an object. But what is the functionality if we cannot move or duplicate this animated camera. So can you please make it so that we can pick this animated camera and move it , ...
VrayBumpMtl to support multiple normal map like Vray GPU
Needed to use two normal maps with different coordinates when using UVW Randomizer and stohastic tiling on one of the normal maps and without on another.
right now you can make changes and create a new scene state, but you should be able when you further edit this scene state to save the whole state with one click that is obvious in hte main panel like the creeate scene state button. (maybe clickin...