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Tiles map as Bump map

3ds Max tiles map is not supported as a Bump map. We are heavily using the Max Tiles map.
Mahesh Ajayan 3 months ago in Vantage / Material editor 0 Pending

working V-Ray Shadow Catcher

It would be cool to have working matte object option and VRayMtlWrapper material
Mat Olszowy 12 months ago in Vantage / Materials & Textures 0 Accepted

Region rendering

Region rendering would be beneficial if you would want to render a certain part of the image. Specially for animations from still images, where people are moving in only a part of the image.
Alexander Atanasov 9 months ago in Vantage / Rendering 0 Pending

Implementation of VRayDistanceTex map

I really would like to see VRayDistanceTex map implemented in Chaos Vantage. We do a lot of street animations and this would we very useful for pedestrian crossings etc.
David Matousu 12 months ago in Vantage / Materials & Textures 0 Accepted

Basic Weather / Season Cycles

Basic Weather /Season Cycles to help compete with other Real-Time Renders such as D5, Twin Motion and Lumion. Ability to select the following: RAINY/WET SNOW SUMMER, SPRING etc
Nathan McKillion 12 months ago in Vantage / Environment & Lights 0 Pending

environment color correction slider (GI + Background) - hue + saturation

good to have possibilty to can make sky more saturated
Mat Olszowy 12 months ago in Vantage / Environment & Lights 0 Accepted

VRay VFB Composite in Vantage

Would it be possible to have the Composite functionality of VRay's VFB in Vantage?
DAVID CHARDES 24 days ago in Vantage / Color Corrections & Post effects 1 Pending

include/exclude light for VRayEnvironmentFog

Currently, every light in the scene impacts the fog. Please provide an option for selecting which lights can and cannot affect the fog.
aquib ahmad 5 months ago in Vantage / Environment & Lights 0 Pending

Batch render

Please add Batch render option like in 3DS max, where I can set cameras and render them sequentially with one Scene animation
David Matousu 11 months ago in Vantage / Rendering 0 Accepted

DLSS Rayreconstruction denoiser

Adding DLSS Ray Reconstruction to the render queue will significantly improve efficiency and save us considerable time during video rendering. It should also be supported through Live Link with V-Ray for seamless integration.
Mohamed Abdelaziz 19 days ago in Vantage / Rendering 0 Pending