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Rendering

Showing 84 of 145

Support Sheen parameters in VrayMtl

Useful for a variety of purposes, fabric, sand etc
Rita Sobral 8 months ago in Vantage / Materials & Textures 0 Pending

3D Decals

It would be giga-helpful, to environment and hard surface creation if you add displacement or maybe even parallax occlusion mapping support to decals!
Tolya Vozya 5 months ago in Vantage / Materials & Textures 1 Pending

Easier camera views organization

I often use multiple camera views in vantage , for example 10-15 cameras for one scene. I organize them in folders but what I noticed would be a great option is to be able to select multiple cameras I created at once and drag and drop them in the ...
Marijana Papic 9 months ago in Vantage / Camera 0 Accepted

Support for Physical Material

Many assets imported from external software into 3ds Max are imported as Physical Material. Since VRay already has a conversion to convert Physical Material to VRayMtl, it might be useful if Vantage could also interpret basic Physical Materials as...
Gábor Nagy 5 months ago in Vantage / Materials & Textures 0 Pending

Camera names from max to vantage

It would be nice if you can transfer camera names into the render names dialog. Similar to the frame buffer options.
Dirk myers 9 months ago in Vantage / Camera 0 Pending

corona slicer material support

Possibility of using slice material to avoid boolean operations in 3ds max
Rodrigo Navarrete about 1 month ago in Vantage / Materials & Textures 0 Pending

Water surface as modifier

A feature that allows us to pick any surface in a project and transforms it into a water surface. I think this is more suitable than what we currently have, because this way we could perfectly fit a water surface inside a pool or a bathtub, for in...
Gabriel Chahoud de Almeida 6 months ago in Vantage / Objects | Geometry 3 Pending

Render Elements Only & Ambient Occlusion Element

Would be nice if you could render out just certain render elements. As in just the material mask etc. Also being able to add in an ambient occlusion element with a toon shader.
Dirk myers 8 months ago in Vantage / Rendering 0 Pending

Advanced options for Separately control background, reflection/refraction using different HDRIs, just like VRay.

Very useful and commonly used. For example, I want the glass of the building to reflect a lot of trees, but the background is blue sky and white clouds. I can easily achieve this in VRay with 2 HDRIs. But in Vantage, I have to plant trees behind t...
Hill Lam 9 months ago in Vantage / Environment & Lights 0 Pending

Point cloud rendering

very useful in architecture
olivier veissiere 10 months ago in Vantage / Objects | Geometry 0 Accepted